On Mon, Oct 6, 2008 at 2:48 PM, <[EMAIL PROTECTED]> wrote: > > Anyone have a clue why checkers don't work?
I don't know about the specific method used in the cgtalk since I haven't read it, but I've had no problem using sampleShadingNetwork() to sample checker textures in the past. One thing you do have to be careful about, though, is that samples which land exactly on a border between two colours will return the average of those colours, so you might want to perturb your results to one side or the other. -- -deane --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
