My best advice is to write a script that spits maya the mel for a fluid
simulation

Or a blobby surface particle system:
A lava lamp is a tricky movement to capture.
I would create a particle system in a lamp that collides with the lamp and
use blobby surface particles with a cylindrical volume field with
attenuation and max distance. Then create a gravity field.
Tweak the fields until you get the slow fluid motion. Using blobby surfaces
will allow for a shader and a surface tension effect.

-- 
Matthew Thorson | VFX Student | Full Sail University | Computer Animation

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Yours,
Maya-Python Club Team.
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