My best advice is to write a script that spits maya the mel for a fluid simulation
Or a blobby surface particle system: A lava lamp is a tricky movement to capture. I would create a particle system in a lamp that collides with the lamp and use blobby surface particles with a cylindrical volume field with attenuation and max distance. Then create a gravity field. Tweak the fields until you get the slow fluid motion. Using blobby surfaces will allow for a shader and a surface tension effect. -- Matthew Thorson | VFX Student | Full Sail University | Computer Animation --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
