The nParticle in Maya 2009 would be my choice for this kind of effect. With the new sticky attributes in the nParticle it seems really appropriate for Lava lamp-ish effects
On Sun, Nov 23, 2008 at 12:18 PM, matt thorson <[EMAIL PROTECTED]>wrote: > My best advice is to write a script that spits maya the mel for a fluid > simulation > > Or a blobby surface particle system: > A lava lamp is a tricky movement to capture. > I would create a particle system in a lamp that collides with the lamp and > use blobby surface particles with a cylindrical volume field with > attenuation and max distance. Then create a gravity field. > Tweak the fields until you get the slow fluid motion. Using blobby surfaces > will allow for a shader and a surface tension effect. > > -- > Matthew Thorson | VFX Student | Full Sail University | Computer Animation > > > > > -- They say, "Evil prevails when good men fail to act." What they ought to say is, "Evil prevails." Nicolas Cage as Yuri Orlov in Lord of War. --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
