The nParticle in Maya 2009 would be my choice for this kind of effect.  With
the new sticky attributes in the nParticle it seems really appropriate for
Lava lamp-ish effects

On Sun, Nov 23, 2008 at 12:18 PM, matt thorson <[EMAIL PROTECTED]>wrote:

> My best advice is to write a script that spits maya the mel for a fluid
> simulation
>
> Or a blobby surface particle system:
> A lava lamp is a tricky movement to capture.
> I would create a particle system in a lamp that collides with the lamp and
> use blobby surface particles with a cylindrical volume field with
> attenuation and max distance. Then create a gravity field.
> Tweak the fields until you get the slow fluid motion. Using blobby surfaces
> will allow for a shader and a surface tension effect.
>
> --
> Matthew Thorson | VFX Student | Full Sail University | Computer Animation
>
>
> >
>


-- 
They say, "Evil prevails when good men fail to act." What they ought to say
is, "Evil prevails."
Nicolas Cage as Yuri Orlov in Lord of War.

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Maya-Python Club Team.
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