Hi Chad,

I gave a master class at siggraph last year on Python in Maya. What I  
would recommend would be taking to an advanced level with the openMaya  
integration and the advanced hooks into the API. This is what a couple  
from my class would have loved to see.

I focused more on using the python object types in association with  
Maya for MEL users. This allowed them to see a benefit for Python  
besides just not being MEL.

Would be happy to continue the conversation with you.

Mike Weiss



On Dec 7, 2008, at 4:21 PM, Chad Dombrova wrote:

>
>> Perhaps the design decisions that prompted you to create Pymel, and  
>> those that went into its creation.
>> It's a subject that leads well into the power of Python, and how  
>> Pymel leverages that against the limitations of MEL and, by  
>> extention, maya.cmds.
>
> that's an interesting idea.  one thing to keep in mind is that i'm  
> hoping to go to pyCon again this year in late march and do another  
> pymel sprint.  this would be a perfect place for advanced pymel  
> users to really debate the finer points of the design and work out  
> ideas for the future.  last year Olivier and I got together with  
> John and Chris from Autodesk and our discussions set the tone for  
> the last 8 months of development.  it was tough to talk my boss into  
> sending me out to chicago to miss work for a few days, but the  
> relationships that have formed from the trip have proved worth it.
>
>
>> My colleagues and I have used Python and Pymel to create an object  
>> oriented rigging system that is incredibly versatile compared to  
>> what we could have done in MEL.
>> The most difficult part of the process hasn't been using Pymel or  
>> maya.cmds to make rigs, but designing a system meant to maximize  
>> intuitiveness and ease of use without compromising flexibility. In  
>> the process I've come across parts of Pymel that cleverly address  
>> software design issues. I consider these to be more fascinating  
>> than building another scripted *yadda yadda* system if you know  
>> what I mean.
>
> specifically which parts have you found most interesting or  
> revealing to your own work?
>
> -chad
>
>
>> There's a lot of software design discussions everywhere. But I  
>> think a lot of the interesting problems that Pymel solves have to  
>> do with wrapping such a large functional system with an object  
>> model. I'd also like to know what you would do differently if you  
>> could start over, and I think it would be a good oppurtunity for  
>> you to reiterate your list of what Autodesk could do to help Pymel.
>>
>> Cheers,
>> Ben
>>
>>
>> On Fri, Dec 5, 2008 at 6:34 PM, Chadrik <[EMAIL PROTECTED]> wrote:
>>
>> Hi all,
>> I'm writing a proposal to Autodesk for a Masterclass about advanced
>> python usage in Maya and I wanted to take a poll on whether people
>> would be more interested in a class outlining the advanced features  
>> of
>> pymel or one that focused more on maya.cmds?  also, feel free to let
>> me know if there are any topics you'd be dying to learn in such a
>> class.
>>
>> -chad
>>
>>
>>
>>
>>
>>
>>
>
>
> >


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Yours,
Maya-Python Club Team.
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