I ran into the same issue recently when prototyping an animation transfer
tool and turning of undoQueues improved the memory performance
significantly. Is there a way to set the undo to treat script execution as a
single event instead?

On Thu, Dec 25, 2008 at 1:08 AM, Nicolas Combecave <[email protected]
> wrote:

> Yes, absolutely...
> I juste tried to set my undoQueue to 1, and do several loops as mentionned
> above, and although it takes a small amount of memory for the first loop, it
> doesn't increase for the following ones.
>
> Nicolas
>
>
> On Wed, Dec 24, 2008 at 5:58 PM, Chad Dombrova <[email protected]> wrote:
>
>> in that situation, i would guess that the leak is not really a leak, but
>> just the memory required to undo all the setAttrs.
>> -chad
>>
>>
>>  On Dec 24, 2008, at 11:30 AM, Nicolas Combecave wrote:
>>
>> Actually, turning off the undo queue does solve the leak problem.
>> For info, I tested it here under maya2008-x64, linux, and it behaves
>> exactly the same as maya 7.0.1
>>
>> Nicolas
>>
>>
>> On Tue, Dec 23, 2008 at 12:26 AM, Chadrik <[email protected]> wrote:
>>
>>>
>>> Nicolas,
>>> do you still get the memory leak with undo turned off?
>>>
>>> -chad
>>>
>>>
>>
>>
>>
>>
>>
>>
>>
>
> >
>

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Maya-Python Club Team.
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