I don't know if this is useful but I once made this sticky key script that
enables framestep on press and playback on holds of a hotkey where release
stops the playback again.
This can pretty much be implimented into any procedure where you need sticky
key. Only problem though is that if you want instant feedback on the press
procedure, you can't check for a hold prior to that so on a hold, the press
command will always get executed.. It can be annoying in some cases.

I don't know if you can use this for anything, as I'm not quite sure what
your issue is exactly - haven't had time to test it myself - but it's what I
got on the matter.



On Thu, Jan 8, 2009 at 9:50 AM, katrin schmid <[email protected]> wrote:

>
> hi,
> so the idea is to animate a camera with a hotkey pressed and stop the
> animation when its released.
> Its pretty easy to get the camera going but hard to stop the loop on key
> release. Maya will finish the "on press" command before ever doing the "on
> release" which is supoosed to stop the animation.  I guess i will need
> threads. Anyone has experience doing something like that or hints?
> Regards,
> katrin
> --
> Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen:
> http://www.gmx.net/de/go/multimessenger
>
> >
>


-- 
JAKOB WELNER
   _____________
   Animator | R&D
   jakob.welner.dk

--~--~---------~--~----~------------~-------~--~----~
Yours,
Maya-Python Club Team.
-~----------~----~----~----~------~----~------~--~---

Attachment: OMT_hk_delayedStepKeyframe.py
Description: Binary data

Reply via email to