I don't remember having this issue on 8.5 in windows, but maya.cmds calls
each get their own entry in the undo buffer in this code format. I knew
there were issues with lambdas but I thought functions and methods worked
fine.
class buildUI:
def __init__(self):
mc.window( width=150 )
mc.columnLayout( adjustableColumn=True )
mc.button( label='Default', command=self.someDef)
mc.showWindow()
def someDef(self, *args):
mc.sphere()
mc.sphere()
mc.sphere()
mc.sphere()
buildUI()
I am on 8.5 linux 64, can some confirm that the undo does not work properly
on windows?
On Fri, Jan 9, 2009 at 1:42 AM, Jakob Welner <[email protected]> wrote:
> As a little sidenote on using lambdas I've found that when executing a
> procedure through a GUI using lambdas that includes undo-worthy Maya calls,
> Maya is logging each call seperately in the undo array which can be a pain
> if you are doing a lot of different things during that procedure.
>
> With some help from Ofer I've found the only workaround is to use a
> callback object somewhat similar to the one implimented into pymel, but
> executing it's content through maya.mel.eval().
> My callback object looks like this:
>
>
> *class Callback(object):
>
> _callData = None
>
> @staticmethod
> def _doCall():
> (func, args, kwargs) = Callback._callData
> Callback._callData = func(*args, **kwargs)
>
> def __init__(self, func, *args, **kwargs):
> self.func = func
> self.args = args
> self.kwargs = kwargs
>
> def __call__(self, *args):
> Callback._callData = (self.func, self.args, self.kwargs)
> if __name__ != '__main__':
> mm.eval('python("' + __name__ + '.Callback._doCall()")')
> else:
> mm.eval('python("Callback._doCall()")')
> return Callback._callData
> *
>
>
> the if-else in __call__() could maybe be replaced by:
> *mm.eval('python("import sys; sys.modules["%s"].Callback._doCall()")' %
> __name__)
> *
> but I haven't tested yet, so I didn't wanna post it.
>
> If you are not doing any undo-ish maya calls though, this issue isn't
> visible.
>
>
>
>
> On Fri, Jan 9, 2009 at 3:35 AM, John Creson <[email protected]> wrote:
>
>> Also, you could put a query into the function you are calling that finds
>> the list for itself without relying on the button click to pass in the list.
>> The query in the function could look into a string variable on a node in
>> the scene, or query an environment variable, or query a text field control
>> on the gui window.
>>
>>
>>
>> On Thu, Jan 8, 2009 at 6:41 PM, Chris G <[email protected]> wrote:
>>
>>> Also you can use functools.partial for this :
>>>
>>> from functools import partial
>>>
>>> def someDef(theList, someParameter):
>>> ...
>>>
>>> cmds.button(command=partial(someDef, someList, someParameter=2))
>>>
>>>
>>>
>>> On Thu, Jan 8, 2009 at 2:24 AM, Ofer Koren <[email protected]> wrote:
>>>
>>>> Another way, somewhat similar to lambdas but without those 'buggy'
>>>> behaviours, is to use a 'callback' object:
>>>> class Callback:
>>>> def __init__(self,func,*args,**kwargs):
>>>> self.func = func
>>>> self.args = args
>>>> self.kwargs = kwargs
>>>> def __call__(self,*args, **kwargs):
>>>> return self.func(*self.args, **self.kwargs)
>>>>
>>>>
>>>> def someDef(theList, someParameter):
>>>> ....
>>>>
>>>> cmds.button(command = Callback(someDef, someList, someParameter = 2))
>>>>
>>>>
>>>>
>>>> (FYI - Pymel has a more robust version of this object which supports
>>>> Undo: from pymel import Callback)
>>>>
>>>>
>>>> On Wed, Jan 7, 2009 at 7:44 PM, Matthew Chapman
>>>> <[email protected]>wrote:
>>>>
>>>>> This is a common mistake, the way you have written this python
>>>>> will call 'someDef(someList)' and pass its results to named argument
>>>>> 'command'. There are a couple ways to get this to work the way you would
>>>>> like. My personal choice is this
>>>>>
>>>>> # Define a function that can take any named or unnamed arguments
>>>>> # the * tells python to put any unnamed arguments into a list
>>>>> # the ** tell python to put any names arguments into a dictionary
>>>>>
>>>>> def someDef( *args, **kwargs ):
>>>>> # call function or have inline code that creates someList
>>>>> someList = getSomeList()
>>>>> print someList
>>>>>
>>>>> def buildUI():
>>>>> # <insert all stuff that defines window>
>>>>>
>>>>> # create button and pass the function it self to the argument
>>>>> # command=someDef() # will pass the result where as
>>>>> # command=someDef # passes the actual function to the argument
>>>>>
>>>>>> cmds.button(command=someDef)
>>>>>
>>>>>
>>>>> If you really want to pass in data in the call as its being
>>>>> defined you should use a lambda. A lambda is an unamed function. I have
>>>>> heard of lambdas being buggy in certain instances because of how they are
>>>>> defined and stored in memory in modules like pyqt. Here is how you could
>>>>> write is.
>>>>>
>>>>> def buildUI():
>>>>> # ' ' ' ' ' ' ' ' ' ' ' \/
>>>>>
>>>>>> cmds.button(command=lambda *args : someDef(someList ))
>>>>>
>>>>>
>>>>> If you new the namespace of you function you could always pass it as a
>>>>> string to 'command'.
>>>>>
>>>>> def buildUI():
>>>>> # ' ' ' ' ' ' ' ' ' ' ' \/
>>>>>
>>>>>> cmds.button(command="myModule.someDef([%s] )" % str(someList))
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> - Ofer
>>>> www.mrbroken.com
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>>
>>>
>
>
> --
> JAKOB WELNER
> _____________
> Animator | R&D
> jakob.welner.dk
>
>
>
> --
> JAKOB WELNER
> _____________
> Animator | R&D
> jakob.welner.dk
>
> >
>
--~--~---------~--~----~------------~-------~--~----~
Yours,
Maya-Python Club Team.
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