Hey, I m pretty much in the same boat alot of people seem to be in. Having to write a Python plug-in, with only mel experience. The total change of syntax and pratice is very confusing. My plug-in is a uni project, creating a bullet effects suite. bascially the aim is the user will use 2 nodes/locators,
one a bullet start, basically at muzzle of gun for flash effects and one an aim locator, basically to aim the flash in the right direction, and for bullet path quite simular to camera aim in effect. my problem as i see it is how to create impact effects when i bullet hits a mesh. I ve seen the plug in J Osipa posted, and its use of the API to consult the MFn Mesh.intersect class. This seems a good place to start as feasibly i could feed in the two locators and this function could spit out the location of intersction. The only drawbacks as far as i can see is that this requires the mesh to be an input, whilst i wanted the plug in to do this automatically so a user would nt have to select a mesh it intersects. I m pretty sure there are commands that can highlight the mesh it would hit in its path ? Any suggestions I am pretty new to this malarky and any input or feedback would be highly appreciated ! ! Cheers Guys ! --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
