ehh.. might help someone else.
customAttr = OpenMaya.MVectorArray() customAttr.clear() did the trick.. On Feb 4, 5:36 pm, shoesatbush <[email protected]> wrote: > Using the python maya api to create a particle system based on > selection list. Particle gets > emitted, and custom per-particle attr are added with predetermined > values, this is so far good, all done in the > api. > > Problem: Attaching a 'time node' for e.g. or any type of modifying > inside of Maya after the particle generation eliminates the values > plugged into the per-particle custom attributes, setting the > initialState either > in the API or after doesn't make a diffierence. --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
