Using the python maya api to create a particle system based on selection list. Particle gets emitted, and custom per-particle attr are added with predetermined values, this is so far good, all done in the api.
Problem: Attaching a 'time node' for e.g. or any type of modifying inside of Maya after the particle generation eliminates the values plugged into the per-particle custom attributes, setting the initialState either in the API or after doesn't make a diffierence. --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
