Using the python maya api to create a particle system based on
selection list.  Particle gets
emitted, and custom per-particle attr are added with predetermined
values, this is so far good, all done in the
api.

Problem: Attaching a 'time node' for e.g. or any type of modifying
inside of Maya after the particle generation eliminates the values
plugged into the per-particle custom attributes, setting the
initialState either
in the API or after doesn't make a diffierence.


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Yours,
Maya-Python Club Team.
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