>
> MPlug class has connectedTo method which allows you to check if there
> are connections.

Something like this will work:

        plugArray = OpenMaya.MPlugArray()
        plug = OpenMaya.MPlug(self.thisMObject(),
myDeformer.aColliderMesh)
        isConnected = plug.connectedTo(plugArray,1,0)
        if not isConnected:





--~--~---------~--~----~------------~-------~--~----~
Yours,
Maya-Python Club Team.
-~----------~----~----~----~------~----~------~--~---

Reply via email to