I was actually looking at clock server myself for this very reason and
noticed that it uses some pretty specific headers )<maya/mocap.h>, ditto
with the MPxMidiInputDevice example (needs a midi lib for events from what i
can see).  Does anyone know of any python modules that might provide that
sort of functionality?

On Wed, Feb 25, 2009 at 3:45 AM, Olivier Renouard <
[email protected]> wrote:

>  I'd rather take a look at the mocap / clock server example in the devkit
> if you want something that acts as a data source.
>
> What you said works Judd and it's a great way to setup fake dynamics bones
> / nodes that evaluate each frame but when writing a joystick / midi /
> gamepad controler I think the server things is what is advised usually.
>
> Judd Simantov wrote:
>
> I'm not sure how smart it is to do this, cause it definitely goes against
> the way the DG works, but if you create an MPxLocator node you can access a
> plug in your draw call and get or set the data in there. Again, its probably
> not the most clean thing to do, but I have done this on occasion when
> necessary.
>
> On Tue, Feb 24, 2009 at 2:18 PM, hapgilmore <[email protected]>wrote:
>
>>
>> I'm creating a node that queries a gamepad (XB360 controller) and sets
>> attributes that mirror button states.
>> Everything works except that the compute must be manually triggered
>> (by editing a dummy attribute).
>>
>> Is there a nice way to force the compute?  can you make an attribute
>> "dirty" every screen draw, or put it on a timer?
>>
>> I've thought about making a callback that waits a preset amount, and
>> then edits the attr, which re-triggers the callback, making an
>> infinite loop of sorts.  Is that kosher?
>>
>>
>>
>
>
>
>
> --
> Olivier Renouard
>
>
> >
>

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