Why not just use a python thread? On Wed, Feb 25, 2009 at 10:39 AM, Seth Gibson <[email protected]>wrote:
> I was actually looking at clock server myself for this very reason and > noticed that it uses some pretty specific headers )<maya/mocap.h>, ditto > with the MPxMidiInputDevice example (needs a midi lib for events from what i > can see). Does anyone know of any python modules that might provide that > sort of functionality? > > > On Wed, Feb 25, 2009 at 3:45 AM, Olivier Renouard < > [email protected]> wrote: > >> I'd rather take a look at the mocap / clock server example in the devkit >> if you want something that acts as a data source. >> >> What you said works Judd and it's a great way to setup fake dynamics bones >> / nodes that evaluate each frame but when writing a joystick / midi / >> gamepad controler I think the server things is what is advised usually. >> >> Judd Simantov wrote: >> >> I'm not sure how smart it is to do this, cause it definitely goes against >> the way the DG works, but if you create an MPxLocator node you can access a >> plug in your draw call and get or set the data in there. Again, its probably >> not the most clean thing to do, but I have done this on occasion when >> necessary. >> >> On Tue, Feb 24, 2009 at 2:18 PM, hapgilmore <[email protected]>wrote: >> >>> >>> I'm creating a node that queries a gamepad (XB360 controller) and sets >>> attributes that mirror button states. >>> Everything works except that the compute must be manually triggered >>> (by editing a dummy attribute). >>> >>> Is there a nice way to force the compute? can you make an attribute >>> "dirty" every screen draw, or put it on a timer? >>> >>> I've thought about making a callback that waits a preset amount, and >>> then edits the attr, which re-triggers the callback, making an >>> infinite loop of sorts. Is that kosher? >>> >>> >>> >> >> >> >> >> -- >> Olivier Renouard >> >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
