Thanks. Looking at that, that seems to do exactly what I want. Thanks for the help.
On Wed, Mar 18, 2009 at 6:05 PM, <[email protected]> wrote: > Check out the closestPointOnSurface node > -----Original Message----- > From: "[email protected]" <[email protected]> > > Date: Wed, 18 Mar 2009 10:52:39 > To: python_inside_maya<[email protected]> > Subject: [Maya-Python] convert worldspace to object UV cords. > > > > Hey there guys, > > I'm very stuck trying to aquire UV cords of a plane related to a world > space position. > > I have a plane that has an animated grey scale ramp applied to it. I > have simple cubes randomly placed over the plane. Using the > colorAtPoint node, I can query the plane for the alpha value of that > UV coordinate. > > But I'd like to know what the UV coordinate of the point where each > box is positioned to query that UV for the colour information. > > LeonTheProfessional started a thread titled - GetPointAtUV problem. > > Is there anyway to have a reverse of that method to get a UV point > based on a worldspace vector? > > (cube.x, plane.y, cube.z) > > > I can't find the solution via maya's mel commands, so I feel I need to > use the API to achieve this, however I don't know how to do it or > where to look. > > Thanks for any help you can give me, it will be most appreciated. > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
