So I finally took the time to look at pymel ... WOW! I mean WOW! I had
no Idea it was this powerful! I knew it would be nice, but not like
that. I am extremely impressed and pleased. Great work guys...really
great!

Now for my question.
I am looking at a way of getting all the poly shells from a mesh.  I
have this function I did in the standard python for maya that does the
following.
1) list all the faces of the mesh,
2) select the first face, grow the selection to shell (using the
polySelect(extendToShell=True) function),
3) list the selected faces of that shell
4) store those faces in a list,
5) remove those faces from the list created at #1
6) repeat step 2 to 5 until the first list is empty.

It works but the function selects the faces in the UI, and I quite
dislike it.

Any idea how I could improve that using pymel?

Thanks

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