hi John , thanx for your answer . i already tried to "import" my plugin within the scripteditor , and maya created the .pyc-file but i remember maya reported me some errors , that he "cant import" the *.py-file ( i think , that is because you cannot "import" scripted-plugins)
so , as you described , the pyc did not load proper in the plugin-manager . on highend3d.com i found one python plugin ( stretchIK ) , that uses pyc .... but inside the zip from highend , there is next to the pyc also a __init__.pyc , and i dont know , how to create this __init__pyc in order to initialize the plugin proper , or if there is a better way , of compiling scripted-plugins , as i did not find any information on the net , yet , about - compiling python-plugins . here is a link to the file i mentioned , that uses a pyc-file http://highend3d.com/maya/downloads/plugins/animation/Stretchy-ik-4863.html so maybe anyone can explain , that would be very nice have a nice day Sim.On John Creson schrieb: > compiling it is not an issue, just load the plugin and Python makes > the .pyc in the file next to the plugin. > Getting Maya to load in the .pyc file is another question. > > On Wed, Apr 1, 2009 at 3:56 AM, sim.On <[email protected] > <mailto:[email protected]>> wrote: > > > hi , > > i am just curious , how to compile a scripted-plugin as pyc ? > > i know , python-pycs can be easily reverse-compiled and i read about > incompatibility-issues , that mkight come along , when using different > versions of python , but i still want to know "HOW TO" create a pyc- > plugin. > > thank you for you help and have a nice day > Sim.On > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
