hi John , i am just about leaving the door and will try to follow your message tomorrow , when i find the time .
thanx for your help , i will see tomorrow , if i can get my plugin to run as pyc :) sim.On John Creson schrieb: > It looks like it's using the .py file that just imports everything > from the module to encourage maya to properly load the plugin. > > So, the one line Plugin file is needed so you can loadPlugin on it, > which sets maya up properly to register the plugin. Thus navigating > around the need to loadPlugin on a .py file while wanting to > distribute .pyc files. > > If you're unsure of what to put into the __init__.pyc file, don't > worry too much, try with an empty file, or check out pymel's for some > hints on what is possible. The init file allows Python to recoginse > the containing folder as a module (almost like looking at all the > files within it's folder as being part of one big text file broken up > into understandable parts.) > > On Wed, Apr 1, 2009 at 10:58 AM, Simon <[email protected] > <mailto:[email protected]>> wrote: > > > hi John , > > thanx for your answer . i already tried to "import" my plugin > within the > scripteditor , and maya created the .pyc-file but i remember maya > reported me some errors , that he "cant import" the *.py-file ( i > think > , that is because you cannot "import" scripted-plugins) > > so , as you described , the pyc did not load proper in the > plugin-manager . > > on highend3d.com <http://highend3d.com> i found one python plugin > ( stretchIK ) , that uses pyc > .... but inside the zip from highend , there is next to the pyc also a > __init__.pyc , and i dont know , how to create this __init__pyc in > order > to initialize the plugin proper , or if there is a better way , of > compiling scripted-plugins , as i did not find any information on the > net , yet , about - compiling python-plugins . > > here is a link to the file i mentioned , that uses a pyc-file > > http://highend3d.com/maya/downloads/plugins/animation/Stretchy-ik-4863.html > > so maybe anyone can explain , that would be very nice > > have a nice day > Sim.On > > > > > John Creson schrieb: > > compiling it is not an issue, just load the plugin and Python makes > > the .pyc in the file next to the plugin. > > Getting Maya to load in the .pyc file is another question. > > > > On Wed, Apr 1, 2009 at 3:56 AM, sim.On > <[email protected] <mailto:[email protected]> > > <mailto:[email protected] > <mailto:[email protected]>>> wrote: > > > > > > hi , > > > > i am just curious , how to compile a scripted-plugin as pyc ? > > > > i know , python-pycs can be easily reverse-compiled and i > read about > > incompatibility-issues , that mkight come along , when using > different > > versions of python , but i still want to know "HOW TO" > create a pyc- > > plugin. > > > > thank you for you help and have a nice day > > Sim.On > > > > > > > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
