hi John ,

i am just about leaving the door and will try to follow your message 
tomorrow , when i find the time .

thanx for your help , i will see tomorrow , if i can get my plugin to 
run as pyc

:) sim.On

John Creson schrieb:
> It looks like it's using the .py file that just imports everything 
> from the module to encourage maya to properly load the plugin.
>
> So, the one line Plugin file is needed so you can loadPlugin on it, 
> which sets maya up properly to register the plugin.  Thus navigating 
> around the need to loadPlugin on a .py file while wanting to 
> distribute .pyc files.
>
> If you're unsure of what to put into the __init__.pyc file, don't 
> worry too much, try with an empty file, or check out pymel's for some 
> hints on what is possible.  The init file allows Python to recoginse 
> the containing folder as a module (almost like looking at all the 
> files within it's folder as being part of one big text file broken up 
> into understandable parts.)
>
> On Wed, Apr 1, 2009 at 10:58 AM, Simon <[email protected] 
> <mailto:[email protected]>> wrote:
>
>
>     hi John ,
>
>     thanx for your answer . i already tried to "import" my plugin
>     within the
>     scripteditor , and maya created the .pyc-file but i remember maya
>     reported me some errors , that he "cant import" the *.py-file ( i
>     think
>     , that is because you cannot "import" scripted-plugins)
>
>     so , as you described , the pyc did not load proper in the
>     plugin-manager .
>
>     on highend3d.com <http://highend3d.com> i found one python plugin
>     ( stretchIK ) , that uses pyc
>     .... but inside the zip from highend , there is next to the pyc also a
>     __init__.pyc , and i dont know , how to create this __init__pyc in
>     order
>     to initialize the plugin proper , or if there is a better way , of
>     compiling scripted-plugins , as i did not find any information on the
>     net , yet , about - compiling python-plugins .
>
>     here is a link to the file i mentioned , that uses a pyc-file
>     
> http://highend3d.com/maya/downloads/plugins/animation/Stretchy-ik-4863.html
>
>     so maybe anyone can explain , that would be very nice
>
>     have a nice day
>     Sim.On
>
>
>
>
>     John Creson schrieb:
>     > compiling it is not an issue, just load the plugin and Python makes
>     > the .pyc in the file next to the plugin.
>     > Getting Maya to load in the .pyc file is another question.
>     >
>     > On Wed, Apr 1, 2009 at 3:56 AM, sim.On
>     <[email protected] <mailto:[email protected]>
>     > <mailto:[email protected]
>     <mailto:[email protected]>>> wrote:
>     >
>     >
>     >     hi ,
>     >
>     >     i am just curious , how to compile a scripted-plugin as pyc ?
>     >
>     >     i know , python-pycs can be easily reverse-compiled and i
>     read about
>     >     incompatibility-issues , that mkight come along , when using
>     different
>     >     versions of python , but i still want to know "HOW TO"
>     create a pyc-
>     >     plugin.
>     >
>     >     thank you for you help and have a nice day
>     >     Sim.On
>     >
>     >
>     >
>     > >
>
>
>
>
>
> >


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