Ok, I need to find a way of distinguishing whether points sit inside
or outside a mesh - I have an idea how to do it with convex meshes,
but not with non-convex.

so in this photo

<img src ="http://farm4.static.flickr.com/
3278/3406312071_8ca8aa4df8_o.jpg">

I want to select the locators that don't penetrate the mesh surface,
so all the ones outside and inside the cup, but not the ones under the
surface.

I have a feeling this involves some ray casting style stuff and I had
a look at the MFnMesh class, but I don't really know any method of
doing this, let alone how to implament it.

Any help/suggestions would be greatly appreciated.

Thanks

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