Although it's not Maya specific, this group is good for getting theoretical  
guidance for things like this:
http://groups.google.com/group/comp.graphics.algorithms/topics

(Although I see they have a bunch of spam posted there now :( )

On Apr 2, 2009 7:31am, Thom Wickes <[email protected]> wrote:


> Ok, I need to find a way of distinguishing whether points sit inside

> or outside a mesh - I have an idea how to do it with convex meshes,

> but not with non-convex.



> so in this photo



> 3278/3406312071_8ca8aa4df8_o.jpg"  
> target="_blank">http://farm4.static.flickr.com/

> 3278/3406312071_8ca8aa4df8_o.jpg">



> I want to select the locators that don't penetrate the mesh surface,

> so all the ones outside and inside the cup, but not the ones under the

> surface.



> I have a feeling this involves some ray casting style stuff and I had

> a look at the MFnMesh class, but I don't really know any method of

> doing this, let alone how to implament it.



> Any help/suggestions would be greatly appreciated.



> Thanks



> 



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