Hey man, congratulations for your initiative! This should be REALLY helpfull! PoseDeformer is awesome.
Did a quick test on a poseDeformed rig and got the following error: // Error: (kFailure): Object does not exist # Traceback (most recent call last): # File ".../Maya8.5/plug-ins-x64/poseReader.py", line 768, in draw # nDrawDetail = plugDrawDetail.asInt() # File "G:\engserv\rbuild\175\build\wrk\optim\runTime\Python\Lib\site-packages\maya\OpenMaya.py", line 7940, in asInt # RuntimeError: (kFailure): Object does not exist // Maya automatically loaded the .MLL for the original deformer and reader, then I manually unloaded the .MLL reader and loaded the .PY reader, to get this error. Am I doing something wrong? BTW, I'm using Maya 8.5 x64! Richard On Sat, Apr 4, 2009 at 3:35 PM, ryant <[email protected]> wrote: > > I am finally posting the poseReader plug-in I converted. You can find > it in the downloads section here: > > http://www.rtrowbridge.com/blog/downloads/ > > It was originally written by Michael B. Comet so the concept was > created by him and he deserves the credit. I converted his C++ code > into a Maya Python API plug-in. Hopefully with no bugs, but there very > well could be some still lurking. If you find any feel free to tell me > and I will look into fixing them. I think this was a good exercise in > converting a plug-in. It helped me with understanding better how to > read C++ into Python. Not that I will be doing that often but it is > still a good learning experience. > > This changes the poseReader from being a plug-in that must be compiled > for every version of Maya to a plug-in that will work on any platform > and for any version of Maya using Python. That’s pretty cool I think. > > Feel free to pick it apart and learn from it. > > Cheers, > RyanT > Technical Artist > www.rtrowbridge.com/blog > NaughtyDog Inc. > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
