Ahh I need to add a readme file to the zip. I have not tested it working with the poseDeformer, which is a good point I should make sure it works with it. We have used the poseReader in rigs at my work but just on their own as a utility node. If you create a poseReader on its own in a new scene using the mel script I enclosed does it work? I will look into why its failing to work with the poseDeformer.
RyanT Technical Artist www.rtrowbridge.com/blog NaughtyDog Inc. On Apr 6, 7:39 am, Richard Kazuo <[email protected]> wrote: > Hey man, congratulations for your initiative! This should be REALLY > helpfull! PoseDeformer is awesome. > > Did a quick test on a poseDeformed rig and got the following error: > > // Error: (kFailure): Object does not exist > # Traceback (most recent call last): > # File ".../Maya8.5/plug-ins-x64/poseReader.py", line 768, in draw > # nDrawDetail = plugDrawDetail.asInt() > # File > "G:\engserv\rbuild\175\build\wrk\optim\runTime\Python\Lib\site-packages\maya\OpenMaya.py", > line 7940, in asInt > # RuntimeError: (kFailure): Object does not exist // > > Maya automatically loaded the .MLL for the original deformer and reader, > then I manually unloaded the .MLL reader and loaded the .PY reader, to get > this error. > > Am I doing something wrong? > BTW, I'm using Maya 8.5 x64! > > Richard > > On Sat, Apr 4, 2009 at 3:35 PM, ryant <[email protected]> wrote: > > > I am finally posting the poseReader plug-in I converted. You can find > > it in the downloads section here: > > >http://www.rtrowbridge.com/blog/downloads/ > > > It was originally written by Michael B. Comet so the concept was > > created by him and he deserves the credit. I converted his C++ code > > into a Maya Python API plug-in. Hopefully with no bugs, but there very > > well could be some still lurking. If you find any feel free to tell me > > and I will look into fixing them. I think this was a good exercise in > > converting a plug-in. It helped me with understanding better how to > > read C++ into Python. Not that I will be doing that often but it is > > still a good learning experience. > > > This changes the poseReader from being a plug-in that must be compiled > > for every version of Maya to a plug-in that will work on any platform > > and for any version of Maya using Python. That’s pretty cool I think. > > > Feel free to pick it apart and learn from it. > > > Cheers, > > RyanT > > Technical Artist > >www.rtrowbridge.com/blog > > NaughtyDog Inc. > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
