Ahh I need to add a readme file to the zip.

I have not tested it working with the poseDeformer, which is a good
point I should make sure it works with it. We have used the poseReader
in rigs at my work but just on their own as a utility node. If you
create a poseReader on its own in a new scene using the mel script I
enclosed does it work? I will look into why its failing to work with
the poseDeformer.

RyanT
Technical Artist
www.rtrowbridge.com/blog
NaughtyDog Inc.

On Apr 6, 7:39 am, Richard Kazuo <[email protected]> wrote:
> Hey man, congratulations for your initiative! This should be REALLY
> helpfull! PoseDeformer is awesome.
>
> Did a quick test on a poseDeformed rig and got the following error:
>
> // Error: (kFailure): Object does not exist
> # Traceback (most recent call last):
> #   File ".../Maya8.5/plug-ins-x64/poseReader.py", line 768, in draw
> #     nDrawDetail = plugDrawDetail.asInt()
> #   File
> "G:\engserv\rbuild\175\build\wrk\optim\runTime\Python\Lib\site-packages\maya\OpenMaya.py",
> line 7940, in asInt
> # RuntimeError: (kFailure): Object does not exist //
>
> Maya automatically loaded the .MLL for the original deformer and reader,
> then I manually unloaded the .MLL reader and loaded the .PY reader, to get
> this error.
>
> Am I doing something wrong?
> BTW, I'm using Maya 8.5 x64!
>
> Richard
>
> On Sat, Apr 4, 2009 at 3:35 PM, ryant <[email protected]> wrote:
>
> > I am finally posting the poseReader plug-in I converted. You can find
> > it in the downloads section here:
>
> >http://www.rtrowbridge.com/blog/downloads/
>
> > It was originally written by Michael B. Comet so the concept was
> > created by him and he deserves the credit. I converted his C++ code
> > into a Maya Python API plug-in. Hopefully with no bugs, but there very
> > well could be some still lurking. If you find any feel free to tell me
> > and I will look into fixing them. I think this was a good exercise in
> > converting a plug-in. It helped me with understanding better how to
> > read C++ into Python. Not that I will be doing that often but it is
> > still a good learning experience.
>
> > This changes the poseReader from being a plug-in that must be compiled
> > for every version of Maya to a plug-in that will work on any platform
> > and for any version of Maya using Python. That’s pretty cool I think.
>
> > Feel free to pick it apart and learn from it.
>
> > Cheers,
> > RyanT
> > Technical Artist
> >www.rtrowbridge.com/blog
> > NaughtyDog Inc.
>
>
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