JOB DESCRIPTION The Internal Studio designs and develops original games for all PlayStation platforms. Games are published globally by SCE Worldwide Studios. The Technical Art group of the Internal Studio provides software scripting and 3D modeling/animation technology in support of art production in the Studio.
Overall, the position of Technical Artist UI is expected to partner with the organization to: 1. Create and implement the UI (shell and HUD) for current project. 2. Support the creative vision of our Game Directors and Art Directors, while balancing the visual quality with the technical constraints of the game engine. 3. Proactively and collaboratively create and maintain the UI pipeline to be bug free and iterative. 4. Explore and push the capabilities of the UI engine and pipeline. 5. Execute any and all other assigned duties to ensure the success of our Studio projects. REQUIRED SKILLS – This section outlines skills necessary to perform the function. Examples of skill categories are: • PEOPLE: Must have the necessary skills to work alongside a team of technical artists as well as engineering staff and production staff. • PROCESS: Must be quick at solving problems, proactive in the pursuit of information pertaining to UI design and art asset specifications for the UI. Must be able to think ahead of the potential bottlenecks in the process of creating and implementing the UI assets and develop the pipeline accordingly. • TECHNICAL: Must possess very strong technical skills in 3D computer graphics production. Expertise in Maya or equivalent 3D modeling software is required. Mel Scripting is required. Must have a good eye for UI graphics/functionality and approach the process of UI creation and implementation as an iterative process developing tools and pipelines that meet that workflow. • PLANNING/IMPLEMENTATION: Must be capable of analyzing the visual goals and breaking these goals down into prioritized tasks for UI implementation keeping in mind that the studio works in an iterative manner. Must provide regular status reports. Should show flexibility to accommodate changes in task priority or project needs.. • INDUSTRY: Must have experience in HD computer graphics. Should have hands-on art development experience and or technical art experience on at least one commercially released videogame. REPORTING RELATIONSHIPS – The Technical Artist - UI reports to the Manager, Technical Art Group. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
