I'm trying to create a new hardware shader node in python, but I'm running
into a problem when registering a new renderSwatch for my node.

maya crashes when running:

   OpenMayaRender.MSwatchRenderRegister.registerSwatchRender(swatchName,
OpenMayaUI.MHWShaderSwatchGenerator.createObj )

I'm following the hlslShader C++ example plugin to setup the swatch, but for
some reason it crashes in python...

thanks for any help or comments! [image: :)]

-- 
Hradec

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