I am writing this animation transfer tool that seems to be having some
trouble handling the memory. Maya claims another 5 mb or memory for each
export I do, even though it's supposed to write everything to disc and clear
all objects. The export only queries data so nothing is in the undo stack
and I can't see any other reason for Maya to use mem on it so I guess it's
hiding somewhere in my python code. 5mb aren't much I know but when you are
batching a bunch of exports it quickly adds up.
I've been trying to find the flaw for a while now but without success so I'm
wondering if there is any specific way to go about this? I have a feeling
that it might be the python session that doesn't close after execution of
the script so the garbage collector can't run properly though that's just a
wild guess.
Any help would be greatly appreciated

-- 
JAKOB WELNER
   _____________
   Animator | R&D
   jakob.welner.dk

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