You might try disabling undos anyway -- I recently discovered that a
script I was running in Maya 2009 was filling up my undo stack for no
apparent reason, even with variable-clearing and a short undo queue.

On Apr 23, 2:16 am, Jakob Welner <[email protected]> wrote:
> I am writing this animation transfer tool that seems to be having some
> trouble handling the memory. Maya claims another 5 mb or memory for each
> export I do, even though it's supposed to write everything to disc and clear
> all objects. The export only queries data so nothing is in the undo stack
> and I can't see any other reason for Maya to use mem on it so I guess it's
> hiding somewhere in my python code. 5mb aren't much I know but when you are
> batching a bunch of exports it quickly adds up.
> I've been trying to find the flaw for a while now but without success so I'm
> wondering if there is any specific way to go about this? I have a feeling
> that it might be the python session that doesn't close after execution of
> the script so the garbage collector can't run properly though that's just a
> wild guess.
> Any help would be greatly appreciated
>
> --
> JAKOB WELNER
>    _____________
>    Animator | R&D
>    jakob.welner.dk
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