You might try disabling undos anyway -- I recently discovered that a script I was running in Maya 2009 was filling up my undo stack for no apparent reason, even with variable-clearing and a short undo queue.
On Apr 23, 2:16 am, Jakob Welner <[email protected]> wrote: > I am writing this animation transfer tool that seems to be having some > trouble handling the memory. Maya claims another 5 mb or memory for each > export I do, even though it's supposed to write everything to disc and clear > all objects. The export only queries data so nothing is in the undo stack > and I can't see any other reason for Maya to use mem on it so I guess it's > hiding somewhere in my python code. 5mb aren't much I know but when you are > batching a bunch of exports it quickly adds up. > I've been trying to find the flaw for a while now but without success so I'm > wondering if there is any specific way to go about this? I have a feeling > that it might be the python session that doesn't close after execution of > the script so the garbage collector can't run properly though that's just a > wild guess. > Any help would be greatly appreciated > > -- > JAKOB WELNER > _____________ > Animator | R&D > jakob.welner.dk --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
