I just took another look at the initial construct with an emphasis on the "avoid" question...
import maya.cmds as cmds import maya.utils as utils polyCube = cmds.polyCube()[0] subd = cmds.polyToSubdiv(polyCube)[0] cmds.refresh() cmds.select(subd + '.sme[*][*]') print(cmds.ls(sl=True)) the refresh seems to avoid this crash. Or in MEL (which also crashed without the refresh) string $polyCube[] = `polyCube`; string $subd[] = `polyToSubdiv $polyCube[0]`; refresh; select -r ($subd[0] + ".sme[*][*]") ls -sl Paul, is this acceptable to you for now? On Fri, Jun 5, 2009 at 5:18 AM, Dimitry <[email protected]> wrote: > > but if I trying to select unordered vertexes i got crash > > #unitMesh= ls(selection=True)[0] > mc.select(clear=True) > select (unitMesh.vtx[6422:6429], add=True) > select (unitMesh.vtx[3273:3275, 3278:3279, 3282:3283, 3285], add=True) > > nows somebody how possible to avoid it? > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
