Yup, no more crash.  Thanks for the workaround!

- Paul

On Fri, Jun 5, 2009 at 4:39 PM, John Creson<[email protected]> wrote:
> I just took another look at the initial construct with an emphasis on the
> "avoid" question...
>
>
> import maya.cmds as cmds
> import maya.utils as utils
>
> polyCube = cmds.polyCube()[0]
> subd = cmds.polyToSubdiv(polyCube)[0]
> cmds.refresh()
> cmds.select(subd + '.sme[*][*]')
>
> print(cmds.ls(sl=True))
>
>
>
> the refresh seems to avoid this crash.
>
> Or in MEL (which also crashed without the refresh)
>
> string $polyCube[] = `polyCube`;
> string $subd[] = `polyToSubdiv $polyCube[0]`;
> refresh;
> select -r ($subd[0] + ".sme[*][*]")
> ls -sl
>
> Paul, is this acceptable to you for now?
>
>
> On Fri, Jun 5, 2009 at 5:18 AM, Dimitry <[email protected]> wrote:
>>
>> but if I trying to select unordered vertexes i got crash
>>
>> #unitMesh= ls(selection=True)[0]
>> mc.select(clear=True)
>> select (unitMesh.vtx[6422:6429], add=True)
>> select (unitMesh.vtx[3273:3275, 3278:3279, 3282:3283, 3285], add=True)
>>
>> nows somebody how possible to avoid it?
>>
>
>
> >
>

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