Yup, no more crash. Thanks for the workaround! - Paul
On Fri, Jun 5, 2009 at 4:39 PM, John Creson<[email protected]> wrote: > I just took another look at the initial construct with an emphasis on the > "avoid" question... > > > import maya.cmds as cmds > import maya.utils as utils > > polyCube = cmds.polyCube()[0] > subd = cmds.polyToSubdiv(polyCube)[0] > cmds.refresh() > cmds.select(subd + '.sme[*][*]') > > print(cmds.ls(sl=True)) > > > > the refresh seems to avoid this crash. > > Or in MEL (which also crashed without the refresh) > > string $polyCube[] = `polyCube`; > string $subd[] = `polyToSubdiv $polyCube[0]`; > refresh; > select -r ($subd[0] + ".sme[*][*]") > ls -sl > > Paul, is this acceptable to you for now? > > > On Fri, Jun 5, 2009 at 5:18 AM, Dimitry <[email protected]> wrote: >> >> but if I trying to select unordered vertexes i got crash >> >> #unitMesh= ls(selection=True)[0] >> mc.select(clear=True) >> select (unitMesh.vtx[6422:6429], add=True) >> select (unitMesh.vtx[3273:3275, 3278:3279, 3282:3283, 3285], add=True) >> >> nows somebody how possible to avoid it? >> > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
