yeah I know, I would like to be able to do it without pymel if possible.
I want to keep my options open so that I don't always have to rely on a 3rd
party module to do things.

I kinda found a stupid workaround...basically I need to add one dummy
argument to the function I call with partial... not elegent but it works


On Wed, Jun 10, 2009 at 5:23 PM, Ofer Koren <[email protected]> wrote:

>
> pymel has Callback object class that works well for this purpose.
> It works like partial except that it'll ignore any incoming args/kwargs
> that
> are passed when the callback is invoked:
>
>
> cb = pm.Callback(myFunc, arg1=1)
> cb("args", dont='matter')
>
>
> import pymel as pm
> pm.button(l="Test button", c=pm.Callback(myFunc, 1, 2, arg1="a", arg2="b"))
>
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of sberger
> Sent: Wednesday, June 10, 2009 1:25 PM
> To: python_inside_maya
> Subject: [Maya-Python] Re: using partial in window classes
>
>
> please note that the example I sent are reversed... the first one is
> the keywords example, and the second one the non keywords example
>
>
>
> On Jun 10, 4:10 pm, sberger <[email protected]> wrote:
> > Hi guys, I found this trick for Maya. When you create a window class,
> > I can use the partial function to build my commands sent to my
> > buttons.
> >
> > The problem is I can only manage to make this work with one arguments,
> > when I send 2 or more arguments i get errors.
> >
> > Here is the code:
> >
> > from functools import partial
> > import maya.cmds as cmds
> > class ButtonWin(object):
> >         def __init__(self):
> >                 window='testWin'
> >                 if (cmds.window(window, exists=True)):
> >                         cmds.deleteUI(window, window=True)
> >                 self.win = cmds.window(window)
> >                 self.layout = cmds.columnLayout(parent=self.win)
> >                 for x in range(10):
> >                         partialFunc =
>  partial(self.report,buttonIndex=x,value=x*2)
> >                         print 'function:', partialFunc.func
> >                         print 'args:', partialFunc.args
> >                         print 'keywords:', partialFunc.keywords
> >                         cmds.button(label="Click Here %d"%x,
> parent=self.layout,
> > command=partialFunc)
> >                         cmds.showWindow()
> >         def report(self,buttonIndex=0,value=0):
> >                 print "button %d got %s"%(buttonIndex,value)
> > f = ButtonWin()
> >
> > I have tried using keywords arguments but I still get an error:
> > from functools import partial
> > import maya.cmds as cmds
> > class ButtonWin(object):
> >         def __init__(self):
> >                 window='testWin'
> >                 if (cmds.window(window, exists=True)):
> >                         cmds.deleteUI(window, window=True)
> >                 self.win = cmds.window(window)
> >                 self.layout = cmds.columnLayout(parent=self.win)
> >                 for x in range(10):
> >                         partialFunc =  partial(self.report,x,x*2)
> >                         print 'function:', partialFunc.func
> >                         print 'args:', partialFunc.args
> >                         print 'keywords:', partialFunc.keywords
> >                         cmds.button(label="Click Here %d"%x,
> parent=self.layout,
> > command=partialFunc)
> >                         cmds.showWindow()
> >         def report(self,buttonIndex,value):
> >                 print "button %d got %s"%(buttonIndex,value)
> > f = ButtonWin()
> >
> > Anyone have experience using this partial function?
> >
> > Thanks
>
>
> >
>


-- 
They say, "Evil prevails when good men fail to act." What they ought to say
is, "Evil prevails."
Nicolas Cage as Yuri Orlov in Lord of War.

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