Hey dude, whats going on.. long time.
you can set the pt colours using the particle command. check the docs. ie particle -e -or 2 -at rgbPP -vv 1 0 0 particleShape1 ; add your attrs first of course. hth, -d Are you still in Vancouver btw ? On Tue, Jun 30, 2009 at 9:20 PM, Justin Rosen <[email protected]> wrote: > Hey everyone, > > I'm having a bit of trouble trying to create and modify the rgbPP of a > particle system. I've tried every way possible, but can't seem to get the > result I'm looking for. > > I have a list of positions and colors that I'd like to create a particle > object with. I'm having no trouble with the positions, it's the rgbPP that > seems to be a pain. Is it possible to do this via the emit command? > > points = [(0,0,0), (1,1,1), (2,2,2)] > colors = [(0,1,0), (0,0,1), (1,1,1)] > pShape = particle() > mel.eval('addAttr -ln "rgbPP" -dt vectorArray %s' % pShape[1].name()) > mel.eval('addAttr -ln "rgbPP0" -dt vectorArray %s' % pShape[1].name()) > emit(object=pShape[0].name(), pos=points, attribute=('rgbPP'), > vectorValue=colors) > > Also, I finally fell back onto mel for adding the rgbPP, I couldn't seem to > get the maya stuff working. > > I know that I could iterate over all of the particle and set their rgbPP, > but I'm trying to do it in 1 shot. Do I need to use the API to accomplish > this? > > Thanks, > Justin > > > > -- When things get too complicated, it sometimes makes sense to stop and wonder: Have I asked the right question? -Enrico Bombieri --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
