Doing good man, still in Toronto.  Is the point data being generated outside
of Maya ?  Since you are dealing with so much data why don't you just write
a parser to cache the stuff out to disk. (I think there is already is
something that handles particle caches written in python out there)   I will
be faster to do it outside of maya.

hth, -d

On Wed, Jul 1, 2009 at 12:15 PM, Justin Rosen <[email protected]> wrote:

> Heyo!
>
> Yeah, still in Vancouver. Been here a year now.  You?
>
> I don't think the particle command can set the color of every particle at
> once given a different color for each particle.    I was hoping not to
> iterate over the entire system setting each particle individually, I'm
> handling 4+million particles.
>
> -- iPhoneJustin Rosen
>
> On Jul 1, 2009, at 8:26 AM, Dave Nunez <[email protected]> wrote:
>
> Hey dude, whats going on.. long time.
>
>
> you can set the pt colours using the particle command.  check the docs.
>
> ie
>
> particle -e -or 2 -at rgbPP -vv 1 0 0 particleShape1 ;
>
> add your attrs first of course.
>
> hth,  -d
>
> Are you still in Vancouver btw ?
>
>
> On Tue, Jun 30, 2009 at 9:20 PM, Justin Rosen < <[email protected]>
> [email protected]> wrote:
>
>> Hey everyone,
>>
>> I'm having a bit of trouble trying to create and modify the rgbPP of a
>> particle system.  I've tried every way possible, but can't seem to get the
>> result I'm looking for.
>>
>> I have a list of positions and colors that I'd like to create a particle
>> object with.  I'm having no trouble with the positions, it's the rgbPP that
>> seems to be a pain.  Is it possible to do this via the emit command?
>>
>> points = [(0,0,0), (1,1,1), (2,2,2)]
>> colors = [(0,1,0), (0,0,1), (1,1,1)]
>> pShape = particle()
>> mel.eval('addAttr -ln "rgbPP" -dt vectorArray %s' % pShape[1].name())
>> mel.eval('addAttr -ln "rgbPP0" -dt vectorArray %s' % pShape[1].name())
>> emit(object=pShape[0].name(), pos=points, attribute=('rgbPP'),
>> vectorValue=colors)
>>
>> Also, I finally fell back onto mel for adding the rgbPP, I couldn't seem
>> to get the maya stuff working.
>>
>> I know that I could iterate over all of the particle and set their rgbPP,
>> but I'm trying to do it in 1 shot.  Do I need to use the API to accomplish
>> this?
>>
>> Thanks,
>> Justin
>>
>>
>>
>
>
> --
> When things get too complicated, it sometimes makes sense to stop and
> wonder: Have I asked the right question?
> -Enrico Bombieri
>
>
>
> >
>


-- 
When things get too complicated, it sometimes makes sense to stop and
wonder: Have I asked the right question?
-Enrico Bombieri

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