MObjectHandle.hashCode() or pymel.nodetypes.DependNode.__hash__()

keep in mind this unique id is only valid while the scene is open.   
close it and reopen and all the id's will change. however, with some  
clever usage of dictionaries and callbacks i'm sure something more  
persistent could be managed.

-chad




On Aug 16, 2009, at 11:23 PM, Sebastian Schoellhammer wrote:

> Hello, hello -
>
> I seem to remember there was a unique object ID introduced Maya2009  
> but I can't find anything on it in the documentation/web.
>
> Is my mind playing tricks on me?
>
> Thanks for any hints,
>
> seb
>
> >


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