Thanks a lot for the quick reply :)

On Mon, Aug 17, 2009 at 3:45 PM, Chad Dombrova <[email protected]> wrote:

>
> MObjectHandle.hashCode() or pymel.nodetypes.DependNode.__hash__()
>
> keep in mind this unique id is only valid while the scene is open.
> close it and reopen and all the id's will change. however, with some
> clever usage of dictionaries and callbacks i'm sure something more
> persistent could be managed.
>
> -chad
>
>
>
>
> On Aug 16, 2009, at 11:23 PM, Sebastian Schoellhammer wrote:
>
> > Hello, hello -
> >
> > I seem to remember there was a unique object ID introduced Maya2009
> > but I can't find anything on it in the documentation/web.
> >
> > Is my mind playing tricks on me?
> >
> > Thanks for any hints,
> >
> > seb
> >
> > >
>
>
> >
>

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