Thanks a lot for the quick reply :) On Mon, Aug 17, 2009 at 3:45 PM, Chad Dombrova <[email protected]> wrote:
> > MObjectHandle.hashCode() or pymel.nodetypes.DependNode.__hash__() > > keep in mind this unique id is only valid while the scene is open. > close it and reopen and all the id's will change. however, with some > clever usage of dictionaries and callbacks i'm sure something more > persistent could be managed. > > -chad > > > > > On Aug 16, 2009, at 11:23 PM, Sebastian Schoellhammer wrote: > > > Hello, hello - > > > > I seem to remember there was a unique object ID introduced Maya2009 > > but I can't find anything on it in the documentation/web. > > > > Is my mind playing tricks on me? > > > > Thanks for any hints, > > > > seb > > > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
