i've been playing with pyQT GUIs myself but i was wondering if you can 
call back from your maya Scene to your pyqt Gui ie select a node in maya 
and it also selects the same object in your character control Gui? 
anyone managed to do this? i gather this will be more capable when its 
fully implemented into maya.

john



rudi wrote:
> Ok.I am so "smart" that hay imported al pymel during the GUI built
> with Tkinter.So everything was mixed.
> Anyway,getting back to the original problem,now using callback, the
> external script is well executed,but the entry text is ignored
> So I still get the joint created with no name....So the makeSkeleton
> script should get the value of the entry.I have added in the
> makeSkeleton code:
> charName=charNameEntry.get()
>
> But of course,now the charNameEntry is not defined.
>
>
>
>
>
> On 3 dic, 00:10, rudi hammad <[email protected]> wrote:
>   
>> It is Tkinter class(I think..).I didn´t but the wholes script because it is 
>> very long.
>> I use Tkinter because if someday the sudio I´ll work in changes from maya to 
>> xsi for example,I´ll still be able to built UI.¬¬ yes, I am lazy.
>> I got:
>> creatCharButton <type 'instance'>
>>
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Maya-Python] Re: Comunication between GUI and external scripts?
>> Date: Wed, 2 Dec 2009 14:41:59 -0800
>>
>> is Button a pymel or tkinter Button class?  you never sent along the whole 
>> script so i'm assumed that it was a pymel Button class and i don't believe 
>> that they have a 'place' method.
>> you can find out by doing:
>> print `createCharButton`, type(createCharButton)
>>
>> -chad
>>
>> --
>>
>> http://groups.google.com/group/python_inside_maya                            
>>        
>> _________________________________________________________________
>> Deja que Sietes te enseñe todo los secretos de 
>> Windowshttp://www.sietesunpueblodeexpertos.com/
>>     
>
>   

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