i've been playing with pyQT GUIs myself but i was wondering if you can call back from your maya Scene to your pyqt Gui ie select a node in maya and it also selects the same object in your character control Gui? anyone managed to do this? i gather this will be more capable when its fully implemented into maya.
john rudi wrote: > Ok.I am so "smart" that hay imported al pymel during the GUI built > with Tkinter.So everything was mixed. > Anyway,getting back to the original problem,now using callback, the > external script is well executed,but the entry text is ignored > So I still get the joint created with no name....So the makeSkeleton > script should get the value of the entry.I have added in the > makeSkeleton code: > charName=charNameEntry.get() > > But of course,now the charNameEntry is not defined. > > > > > > On 3 dic, 00:10, rudi hammad <[email protected]> wrote: > >> It is Tkinter class(I think..).I didn´t but the wholes script because it is >> very long. >> I use Tkinter because if someday the sudio I´ll work in changes from maya to >> xsi for example,I´ll still be able to built UI.¬¬ yes, I am lazy. >> I got: >> creatCharButton <type 'instance'> >> >> From: [email protected] >> To: [email protected] >> Subject: Re: [Maya-Python] Re: Comunication between GUI and external scripts? >> Date: Wed, 2 Dec 2009 14:41:59 -0800 >> >> is Button a pymel or tkinter Button class? you never sent along the whole >> script so i'm assumed that it was a pymel Button class and i don't believe >> that they have a 'place' method. >> you can find out by doing: >> print `createCharButton`, type(createCharButton) >> >> -chad >> >> -- >> >> http://groups.google.com/group/python_inside_maya >> >> _________________________________________________________________ >> Deja que Sietes te enseñe todo los secretos de >> Windowshttp://www.sietesunpueblodeexpertos.com/ >> > > -- http://groups.google.com/group/python_inside_maya
