Hi again...I think I know the problem.I don´t it has something to do
with callback.Something is wrong with the get().I have:

#----charNameGrp
charNameGrp=pmw.Group(setupTab,tag_text="character's
name",ring_borderwidth=2,tag_font=("Helvetica", "8", "bold"))
    #----charNameEntry
charNameEntry=Entry(charNameGrp.interior(),width=22,borderwidth=1)
charName=charNameEntry.get()

if I do "print charName" nothing is printed because the entry is
empty.Okey then,now that my UI is open I wrigth in the entry "BOB".
When I do now "print charName" instead of getting BOB printed, I have
maya crashing...Is it constantly looping trough something to get that
crash??
I can get the most simple thing done.Woww,that´s a good feeling.

On 3 dic, 22:52, Chris G <[email protected]> wrote:
> Yes, you can do that using a script job.  You probably want to have
> your script job push the info onto a queue which your gui thread then
> checks and does stuff with.
>
> -Chris
>
> On Thu, Dec 3, 2009 at 4:42 PM, johnvdz <[email protected]> wrote:
> > i've been playing with pyQT GUIs myself but i was wondering if you can
> > call back from your maya Scene to your pyqt Gui ie select a node in maya
> > and it also selects the same object in your character control Gui?
> > anyone managed to do this? i gather this will be more capable when its
> > fully implemented into maya.
>
> > john
>
> > rudi wrote:
> >> Ok.I am so "smart" that hay imported al pymel during the GUI built
> >> with Tkinter.So everything was mixed.
> >> Anyway,getting back to the original problem,now using callback, the
> >> external script is well executed,but the entry text is ignored
> >> So I still get the joint created with no name....So the makeSkeleton
> >> script should get the value of the entry.I have added in the
> >> makeSkeleton code:
> >> charName=charNameEntry.get()
>
> >> But of course,now the charNameEntry is not defined.
>
> >> On 3 dic, 00:10, rudi hammad <[email protected]> wrote:
>
> >>> It is Tkinter class(I think..).I didn´t but the wholes script because it 
> >>> is very long.
> >>> I use Tkinter because if someday the sudio I´ll work in changes from maya 
> >>> to xsi for example,I´ll still be able to built UI.¬¬ yes, I am lazy.
> >>> I got:
> >>> creatCharButton <type 'instance'>
>
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: Re: [Maya-Python] Re: Comunication between GUI and external 
> >>> scripts?
> >>> Date: Wed, 2 Dec 2009 14:41:59 -0800
>
> >>> is Button a pymel or tkinter Button class?  you never sent along the 
> >>> whole script so i'm assumed that it was a pymel Button class and i don't 
> >>> believe that they have a 'place' method.
> >>> you can find out by doing:
> >>> print `createCharButton`, type(createCharButton)
>
> >>> -chad
>
> >>> --
>
> >>>http://groups.google.com/group/python_inside_maya
> >>> _________________________________________________________________
> >>> Deja que Sietes te enseñe todo los secretos de 
> >>> Windowshttp://www.sietesunpueblodeexpertos.com/
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
>

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