On Tue, Dec 8, 2009 at 2:15 PM, Brandon Harris <[email protected]> wrote:
> That MSelectionList.merge() actually sounds like what I'm going for. > Will that work with multiple component types? (ie. edges and > vertices) > It SHOULD... though I've never explicitly tested it myself. Actually, I'd be curious to know what you find out. - Paul > > On Dec 8, 4:07 pm, Paul Molodowitch <[email protected]> wrote: > > Hmm... well, not entirely certain what exactly you're trying to > accomplish. > > Do you mean you'd like a single component MObject, which holds ALL of the > > selected components on that object? Ie, something that would hold the > > selected vertices, AND edges, AND uvs, etc? > > > > If so, that's not possible. Component MObjects are hardwired to only > > contain information about only one type of component. > > > > However, your comment about 'grabbing all the component indices and going > > back through and rebuilding the selectionList' makes me think I'm just > not > > understanding what your end goal here is. Are you trying to, say, build > an > > 'aggregate selection' from multiple MSelectionList objects? In that > case, > > the best strategy might be to just use MSelectionList.merge()... > > > > - Paul > > > > On Tue, Dec 8, 2009 at 1:15 PM, Brandon Harris <[email protected]> > wrote: > > > ok, Issue now is with how to work around this particular limitation. > > > If Iter over the selection list and grab the component data. Is there > > > a way (without converting the component MObject into indexes) to add > > > the component data together on objects that are the same. This is > > > mainly to account for multiple component type selections on multiple > > > objects. > > > > > import maya.OpenMaya as openMaya > > > import maya.OpenMayaAnim as openAnim > > > > > #first thing is to find out how many objects we're selecting. > > > > > selection = openMaya.MSelectionList() > > > openMaya.MGlobal.getActiveSelectionList(selection) > > > > > selectionItr = openMaya.MItSelectionList(selection) > > > objects = {} > > > while not selectionItr.isDone(): > > > tmpObject = openMaya.MObject() > > > tmpPath = openMaya.MDagPath() > > > selectionItr.getDagPath(tmpPath,tmpObject) > > > > > object[tmpPath.fullPathName()] = tmpObject > > > > > selectionItr.next() > > > > > so here I have it use the dagPath as a key so that later I can add > > > other components from the same mesh to it. The issue is that, as far > > > as I know, there isn't a way of adding all of the components together > > > as MObjects. Is there a way of doing it without going through the > > > process of determining mesh type, grabbing all the component indices > > > and going back through and rebuilding the selectionList? > > > > > Brandon L. Harris > > > > > On Dec 3, 2:14 pm, Ling <[email protected]> wrote: > > > > You guys are SSSSOOOOOOOOOOOO awesome! > > > > > > I got it works with your tips.. thanks a lot guys! > > > > > > On Dec 2, 7:21 am, Paul Molodowitch <[email protected]> wrote: > > > > > > > > 1.but if I run > > > > > > dagFn = om.MFnDagNode(MObject) > > > > > > > > if will have error like: > > > > > > RuntimeError: (kInvalidParameter): Object is incompatible with > this > > > > > > method # > > > > > > > > is this because the MFnDagNode is for MObject handle pointing to > a > > > dag > > > > > > node instead of a component? > > > > > > > Yup, you got it. > > > > > The component MObject doesn't have any information about nodes, or > dag > > > > > paths, etc. It's essentially little more than a set of indices (in > > > most > > > > > cases, anyway - there's actually a large variety of different > component > > > > > types, some of which hide a bunch of information we can't access). > This > > > > > means, for instance, you could use the same component object to > refer > > > to > > > > > vertices on two different meshes, if you wanted to reference the > same > > > set of > > > > > vertices on both meshes. > > > > > > > > 2. also,dose the components, such as poly face or poly edge has > any > > > > > > bounding box? > > > > > > If it dosen't, I want to get all the points position on that poly > > > > > > face, and do some simple math, so how can get these positions? > > > > > > > I don't know of any easy built in method that will give you a > bounding > > > box > > > > > if you have a dag path and an component mobj; As Brandon pointed > out, > > > though > > > > > the best way to get the point positions is to use one of the MIt* > > > classes. > > > > > You could always feed those values into an MBoundingBox object as > you > > > go... > > > > > > > > 3. After some conditions, I want to return the component > MObject's > > > > > > string name,but > > > > > > > > dagPath.fullPathName() > > > > > > will return : # Result: |pCube1|pCubeShape1 # > > > > > > > > how can i get the original 'pCubeShape1.f[0]' instead? > > > > > > > The fullPathName gives that because, just like the component > mobject > > > has no > > > > > information about dag paths or nodes, the dagPath has no > information > > > about > > > > > components. You need both to "completely specify" an exact > component. > > > If you > > > > > want a string to a given component, the easiest way I know is to > just > > > use an > > > > > MSelectionList: > > > > > > > # Do some stuff to get myDagPath and myComponentMobj > > > > > sel = MSelectionList() > > > > > sel.add(myDagPath, myComponentMobj) > > > > > compNames = [] > > > > > sel.getSelectionStrings(0, compNames) > > > > > > > Note that you need an array of strings, even though you're only > > > grabbing the > > > > > first item in the selection list, because a single component mobj > may > > > need > > > > > to be represented as several strings - ie, > > > > > myComponentMobj => f[0], f[3:7], f[10] > > > > > > > - Paul > > > > > -- > > >http://groups.google.com/group/python_inside_maya > > > > > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
