> > Is the returned UV not a float2 data? Or am I doing something totally wrong? > > Any help is much appreciated!
You need create those float2 data before , so try this: uvPoint = MSUtil().createFromList((0.0,0.0),2) uvPointPtr = uvPoint.asFloat2Ptr() faceIter.getUVAtPoint(closestPoint, uvPointPtr, 1, "") or something like that. That's the beauty of Autodesk Maya Python implementation :) -- http://groups.google.com/group/python_inside_maya
