Thanks, you're my hero!
The code is ugly as hell but works like a charm. :)
I've never would have thought about this strange way of variable 
initialization, probably I should read more of the dark art of 
MScriptUtil madness.

Cheers,
Szabolcs


>> Is the returned UV not a float2 data? Or am I doing something totally wrong?
>>
>> Any help is much appreciated!
>>     
>
> You need create those float2 data before , so try this:
>
> uvPoint = MSUtil().createFromList((0.0,0.0),2)
> uvPointPtr = uvPoint.asFloat2Ptr()
> faceIter.getUVAtPoint(closestPoint, uvPointPtr, 1, "")
>
> or something like that. That's the beauty of Autodesk Maya Python
> implementation :)
>
>   

-- 
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