I just use constraint hacks most of the time so that it skips any
requirements of the coordinate spaces, assuming pivots centered:

import maya.cmds as mc
def align(obj,target):
  c = mc.parentConstraint(target,obj)
  mc.delete(c)

voila

2009/12/15 Vitor Lôbo Ramos <[email protected]>

> No. I just quoted the ikHandle as an example. Using the functions
> (Startjoint and Endefecctor) to align the joints.
>
> In fact, I want to connect the locator to the joint. That is,
> regardless of where you are located in the joint, I hope that the
> locator is aligned to it.
>
> On Dec 14, 7:47 pm, <[email protected]> wrote:
> > Select target node(ikhandle?) then the locator and run >Constrain>Point
> > Constraint options box command, with "Maintain offset" checked off.  Is
> > that what your asking?
> >
> > Jason Brummettwww.coloradodigitalarts.com
> >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of
> > > Vitor Lôbo Ramos
> > > Sent: Monday, December 14, 2009 11:10 AM
> > > To: python_inside_maya
> > > Cc: [email protected]
> > > Subject: [Maya-Python] Shape alignment
> >
> > > Good afternoon
> > > I would like to know how to align an object (let's assume
> > > that a Locator), to another object through of his name (be it
> > > a joint as an example).
> >
> > > The method in which this object would be aligned to one
> > > another, Seems to be the method of alignment ikhandles
> > > (StartJoint or Endeffector). But not necessarily connecting
> > > two points.
> >
> > > To be clear, I would like to place a locator to a joint
> > > without stipulating coordinates. That is, regardless of where
> > > is this joint, where the locator will position where he is.
> >
> > > How do that?
> >
> > > --
> > >http://groups.google.com/group/python_inside_maya
>
> --
> http://groups.google.com/group/python_inside_maya
>

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