I think Nicolas' method (duplicating the object) is just a touch more
effective than viktoras': 1 - for simplicity and 2 - while untested, I
suspect Nicolas' naturally works around any issues related to aligning
joints(with their pesky joint orient attributes, a joints local space isnt
dependant entirely on their parent.). Ive, up til now, always used viktoras'
method for animated objects.

2009/12/16 Vitor Lôbo Ramos <[email protected]>

> The method of Richard, works briefly the issue.
> To use 2 objects without having to select and taking names, just type:
>
> cmds.delete (cmds.parentConstraint (pCube1 "," pCube2 "))
>
> Or any selected object in the scene:
>
> import maya.cmds the cmds
> cmds.delete (cmds.parentConstraint (cmds.ls (sl = 1)))
>
> Without a relationship .. very good.
>
> Thank you all for help and contribution.
>
> --
> http://groups.google.com/group/python_inside_maya
>

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