i've never used komodo. maybe someone else on the list can help. btw, the eclipse completion stubs included with the 1.0 beta are not working properly. i've got a fix ready that i'll release shortly.
lastly, the completion stub files in extras/completion are exactly the same as wing's .pi files. just rename the py's to pi's. -chad On Dec 24, 2009, at 4:39 PM, Martin La Land Romero wrote: > Hello Chad, > > I just wanted to let you know that Pymel is working just fine with Maya 2009 > and 2010 64bit. > I have a question since I didn't hear anything yet from Maxya. > I have ActiveState Komodo IDE 4.4, how do I import the pymel module into > Komodo? > > Martin > > On Thu, Dec 24, 2009 at 1:19 PM, Chad Dombrova <chad...@gmail.com> wrote: > > > I mentioned to you a couple weeks back the auto-rigging script I've > > been working on - I'm going to convert it to be compatible with PyMel > > 1.0, and I'll release it once it's complete. > > sounds good. look forward to checking it out. > > > Ever since converting > > all those someNode.setScale() commands to someNode.scale.set(), I > > haven't had any problems, so thanks again for that tip. > > we made some adjustments to the api wrap in 1.0 that *may* remedy the > setScale problem. would you mind putting those back in place and letting us > know if you notice any more instabilities? > > -chad > > -- > http://groups.google.com/group/python_inside_maya > > > > -- > Martin La Land Romero > www.martinromerovfx.com > martinmrom...@gmail.com > (415)261-2172 > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya