i've never used komodo. maybe someone else on the list can help.

btw, the eclipse completion stubs included with the 1.0 beta are not working 
properly.  i've got a fix ready that i'll release shortly.  

lastly, the completion stub files in extras/completion are exactly the same as 
wing's .pi files.  just rename the py's to pi's.

-chad



On Dec 24, 2009, at 4:39 PM, Martin La Land Romero wrote:

> Hello Chad,
> 
> I just wanted to let you know that Pymel is working just fine with Maya 2009 
> and 2010 64bit. 
> I have a question since I didn't hear anything yet from Maxya. 
> I have ActiveState Komodo IDE 4.4, how do I import the pymel module into 
> Komodo?
> 
> Martin
> 
> On Thu, Dec 24, 2009 at 1:19 PM, Chad Dombrova <chad...@gmail.com> wrote:
> 
> > I mentioned to you a couple weeks back the auto-rigging script I've
> > been working on - I'm going to convert it to be compatible with PyMel
> > 1.0, and I'll release it once it's complete.
> 
> sounds good.  look forward to checking it out.
> 
> > Ever since converting
> > all those someNode.setScale() commands to someNode.scale.set(), I
> > haven't had any problems, so thanks again for that tip.
> 
> we made some adjustments to the api wrap in 1.0 that *may* remedy the 
> setScale problem.  would you mind putting those back in place and letting us 
> know if you notice any more instabilities?
> 
> -chad
> 
> --
> http://groups.google.com/group/python_inside_maya
> 
> 
> 
> -- 
> Martin La Land Romero
> www.martinromerovfx.com
> martinmrom...@gmail.com
> (415)261-2172
> 
> -- 
> http://groups.google.com/group/python_inside_maya

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to