The error means that you're trying to select a node that doesn't exist... to get more information, look into the menus for the script editor for an option to turn on tracebacks. By default, Maya no longer prints tracebacks...
- Paul On Fri, Jan 1, 2010 at 5:04 AM, rudi <[email protected]> wrote: > Hi, > I have built a simple script for creating automaticly a hand that has > 2 arguments:the name of the character and the side.Somo I call it like > so: > > rh_quickHand.quickHand(charName,"right") > > Everything works fine,all finger joints created in the scene > Ok.Now,when I wright this to select the base joints: > > select(charName + "_r_fingerLittleBasejnt_sk_C") > select((charName +"_fingerRingBasejnt_sk_C"),tgl=True) > select((charName +"_r_fingerMiddleBasejnt_sk_C"),tgl=True) > select((charName +"_r_fingerIndexBasejnt_sk_C"),tgl=True) > select((charName +"fingerThumbBasejnt_sk_C"),tgl=True) > > The error appears after selecting the first joint (charName + > "_r_fingerLittleBasejnt_sk_C"),and all it is says is > > # Error: MayaNodeError: # > > ¿¿?? > > I didn´t wanted to post this because most error are silly mistakes I > do,but here I am just doing a simple selection,and I have no idea what > it is. > > -- > http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
