The error means that you're trying to select a node that doesn't exist...
to get more information, look into the menus for the script editor for an
option to turn on tracebacks.  By default, Maya no longer prints
tracebacks...

- Paul

On Fri, Jan 1, 2010 at 5:04 AM, rudi <[email protected]> wrote:

> Hi,
> I have built a simple script for creating automaticly a hand that has
> 2 arguments:the name of the character and the side.Somo I call it like
> so:
>
> rh_quickHand.quickHand(charName,"right")
>
> Everything works fine,all finger joints created in the scene
> Ok.Now,when I wright this to select the base joints:
>
> select(charName + "_r_fingerLittleBasejnt_sk_C")
> select((charName +"_fingerRingBasejnt_sk_C"),tgl=True)
> select((charName +"_r_fingerMiddleBasejnt_sk_C"),tgl=True)
> select((charName +"_r_fingerIndexBasejnt_sk_C"),tgl=True)
> select((charName +"fingerThumbBasejnt_sk_C"),tgl=True)
>
> The error appears after selecting the first joint (charName +
> "_r_fingerLittleBasejnt_sk_C"),and all it is says is
>
> # Error: MayaNodeError:  #
>
> ¿¿??
>
> I didn´t wanted to post this because most error are silly mistakes I
> do,but here I am just doing a simple selection,and I have no idea what
> it is.
>
> --
> http://groups.google.com/group/python_inside_maya

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