why a dot between them?I am just adding 2 strings.(about underscore
you are right,I forgot it,but it is not the problem.I checked)
It is weird because the node does exist.It is the scene.Anyway,that´s
ok.
I´ll find a way to work around it.
R

On 1 ene, 21:32, Dado Feigenblatt <[email protected]> wrote:
> Shouldn't there be a dot between the character name and the joint name?
> Also, shouldn't the name of the last joint begin with an underscore?
> dado
> Paul Molodowitch wrote:The error means that you're trying to select a node 
> that doesn't exist...  to get more information, look into the menus for the 
> script editor for an option to turn on tracebacks.  By default, Maya no 
> longer prints tracebacks...
> - PaulOn Fri, Jan 1, 2010 at 5:04 AM, rudi<[email protected]>wrote:Hi,
> I have built a simple script for creating automaticly a hand that has
> 2 arguments:the name of the character and the side.Somo I call it like
> so:
> rh_quickHand.quickHand(charName,"right")
> Everything works fine,all finger joints created in the scene
> Ok.Now,when I wright this to select the base joints:
> select(charName + "_r_fingerLittleBasejnt_sk_C")
> select((charName +"_fingerRingBasejnt_sk_C"),tgl=True)
> select((charName +"_r_fingerMiddleBasejnt_sk_C"),tgl=True)
> select((charName +"_r_fingerIndexBasejnt_sk_C"),tgl=True)
> select((charName +"fingerThumbBasejnt_sk_C"),tgl=True)
> The error appears after selecting the first joint (charName +
> "_r_fingerLittleBasejnt_sk_C"),and all it is says is
> # Error: MayaNodeError:  #
> ¿¿??
> I didn´t wanted to post this because most error are silly mistakes I
> do,but here I am just doing a simple selection,and I have no idea what
> it is.
> --http://groups.google.com/group/python_inside_maya
> --http://groups.google.com/group/python_inside_maya

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