why a dot between them?I am just adding 2 strings.(about underscore you are right,I forgot it,but it is not the problem.I checked) It is weird because the node does exist.It is the scene.Anyway,that´s ok. I´ll find a way to work around it. R
On 1 ene, 21:32, Dado Feigenblatt <[email protected]> wrote: > Shouldn't there be a dot between the character name and the joint name? > Also, shouldn't the name of the last joint begin with an underscore? > dado > Paul Molodowitch wrote:The error means that you're trying to select a node > that doesn't exist... to get more information, look into the menus for the > script editor for an option to turn on tracebacks. By default, Maya no > longer prints tracebacks... > - PaulOn Fri, Jan 1, 2010 at 5:04 AM, rudi<[email protected]>wrote:Hi, > I have built a simple script for creating automaticly a hand that has > 2 arguments:the name of the character and the side.Somo I call it like > so: > rh_quickHand.quickHand(charName,"right") > Everything works fine,all finger joints created in the scene > Ok.Now,when I wright this to select the base joints: > select(charName + "_r_fingerLittleBasejnt_sk_C") > select((charName +"_fingerRingBasejnt_sk_C"),tgl=True) > select((charName +"_r_fingerMiddleBasejnt_sk_C"),tgl=True) > select((charName +"_r_fingerIndexBasejnt_sk_C"),tgl=True) > select((charName +"fingerThumbBasejnt_sk_C"),tgl=True) > The error appears after selecting the first joint (charName + > "_r_fingerLittleBasejnt_sk_C"),and all it is says is > # Error: MayaNodeError: # > ¿¿?? > I didn´t wanted to post this because most error are silly mistakes I > do,but here I am just doing a simple selection,and I have no idea what > it is. > --http://groups.google.com/group/python_inside_maya > --http://groups.google.com/group/python_inside_maya -- http://groups.google.com/group/python_inside_maya
