I've developed Python nodes with multiple "flushUndo, unload, save new code,
reload plugin" sequences.  So it should work.

On Fri, Jan 15, 2010 at 9:01 AM, David Moulder <[email protected]>wrote:

> Perhaps I wasn't clear.
>
> It's not that Maya won't unload and reload the plug-in.  Rather, changes to
> the plug-in code are not being picked up.
>
> My current workflow is to create a new scene
> Unload the plug-in
> Reload it
>
> Create the new MPxNode node.
>
> I'm just getting into plug-in development so I'm adding and changing
> attributes on the node quite a bit, also playing with the compute,
> connectionMade virtual functions.
>
> So far all attempts to get the new code picked up isn't working,
> Restart is the only way. :(
>
> -Dave
>
>
> On Fri, Jan 15, 2010 at 4:36 PM, Felix Ulber <[email protected]> wrote:
>
>> Force unload is no good. Try New Scene and then unload/reload. This can
>> also be done by script -> shelf button.
>>
>> thirstydevil schrieb:
>> > I've not really done any API work in maya.  We started to write some
>> > scripted plug-ins but it seems the only way to properly reload the
>> > code is by restarting maya.  Force unloading as reloading the plug-in
>> > isn;t picking up any of the changes.
>> >
>> > Any ideas?
>> >
>> > -Dave
>> >
>>
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>>
>
>
> --
> http://groups.google.com/group/python_inside_maya
>
-- 
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