I've developed Python nodes with multiple "flushUndo, unload, save new code, reload plugin" sequences. So it should work.
On Fri, Jan 15, 2010 at 9:01 AM, David Moulder <[email protected]>wrote: > Perhaps I wasn't clear. > > It's not that Maya won't unload and reload the plug-in. Rather, changes to > the plug-in code are not being picked up. > > My current workflow is to create a new scene > Unload the plug-in > Reload it > > Create the new MPxNode node. > > I'm just getting into plug-in development so I'm adding and changing > attributes on the node quite a bit, also playing with the compute, > connectionMade virtual functions. > > So far all attempts to get the new code picked up isn't working, > Restart is the only way. :( > > -Dave > > > On Fri, Jan 15, 2010 at 4:36 PM, Felix Ulber <[email protected]> wrote: > >> Force unload is no good. Try New Scene and then unload/reload. This can >> also be done by script -> shelf button. >> >> thirstydevil schrieb: >> > I've not really done any API work in maya. We started to write some >> > scripted plug-ins but it seems the only way to properly reload the >> > code is by restarting maya. Force unloading as reloading the plug-in >> > isn;t picking up any of the changes. >> > >> > Any ideas? >> > >> > -Dave >> > >> >> >> -- >> http://groups.google.com/group/python_inside_maya >> > > > -- > http://groups.google.com/group/python_inside_maya >
-- http://groups.google.com/group/python_inside_maya
