we've fixed a few bugs with api wrappers in 1.0. you might want to check out
the current rc1 release on our downloads page.

-chad



On Wed, Jan 20, 2010 at 3:23 PM, pjrich <[email protected]> wrote:

> I'm implementing a collision detection scheme in Maya 2009 with PyMEL
> 0.9.2 which makes extensive use of getBoundingBox(). I'm running into
> some weirdness -- occasionally instead of returning a min and a max,
> getBoundingBox() returns two points which are both the average of the
> real min and max.
>
> So instead of:
> [(1, 1, 1), (2, 2, 2)]
> I'll get:
> [(1.5, 1.5, 1.5), (1.5, 1.5, 1.5)]
>
> Sometimes this will cause getBoundingBox().intersects() to erroneously
> return False. When this happens and an intersection is missed, if I
> run a manual check, the bounding box comes back properly.
>
> This doesn't happen consistently, only after quite a few iterations,
> and only on objects I've just created. I'm only working with polyCubes
> at the moment.
>
> Has anyone else ever run into this? I don't see it in the issues list,
> did I find a bug?
>
> - Peter
>
> --
> http://groups.google.com/group/python_inside_maya
>

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