Thanks, I'll try both -- any ideas about which is likely to be faster?

P

On Jan 20, 9:43 pm, "Subbu.Add" <[email protected]> wrote:
> Hi Peter,
>
> I have utilized this feature directly in Maya Python.
> and I am able to find out whether two objects colliding or not.
> Except for polyCubes, It is working for all other objects and complicated
> shapes also
> Some times it is working for polyCubes also.
>
> we have to use:
>
> xform (firstObj, q=1, ws=1,  bb=1) -------> It yields 6 digits -------->
> [f_minX, f_minY, f_minZ, f_maxX, f_maxY, f_maxZ]           # bb yields
> bounding box information
> xform (secondObj, q=1, ws=1, bb=1) -------> It yields 6 digits -------->
> [s_minX, s_minY, s_minZ, s_maxX, s_maxY, s_maxZ]
>
> collideCheck =[]
>
> for fx in range(f_minX, f_maxX):
>     if (fx> s_minX) and (fx<s_maxX):
>        collideCheck.append(True)
>        break
>
> --do-- for yRange
>
> --do-- for zRange
>
> if collideCheck == [True, True, True]
>    print 'Objects are colliding'
> else:
>    print 'Not colliding'
>
> Try this..
>
> Subbu
>
>
>
> On Thu, Jan 21, 2010 at 5:50 AM, Chad Dombrova <[email protected]> wrote:
> > we've fixed a few bugs with api wrappers in 1.0. you might want to check
> > out the current rc1 release on our downloads page.
>
> > -chad
>
> > On Wed, Jan 20, 2010 at 3:23 PM, pjrich <[email protected]> wrote:
>
> >> I'm implementing a collision detection scheme in Maya 2009 with PyMEL
> >> 0.9.2 which makes extensive use of getBoundingBox(). I'm running into
> >> some weirdness -- occasionally instead of returning a min and a max,
> >> getBoundingBox() returns two points which are both the average of the
> >> real min and max.
>
> >> So instead of:
> >> [(1, 1, 1), (2, 2, 2)]
> >> I'll get:
> >> [(1.5, 1.5, 1.5), (1.5, 1.5, 1.5)]
>
> >> Sometimes this will cause getBoundingBox().intersects() to erroneously
> >> return False. When this happens and an intersection is missed, if I
> >> run a manual check, the bounding box comes back properly.
>
> >> This doesn't happen consistently, only after quite a few iterations,
> >> and only on objects I've just created. I'm only working with polyCubes
> >> at the moment.
>
> >> Has anyone else ever run into this? I don't see it in the issues list,
> >> did I find a bug?
>
> >> - Peter
>
> >> --
> >>http://groups.google.com/group/python_inside_maya
>
> >  --
> >http://groups.google.com/group/python_inside_maya
-- 
http://groups.google.com/group/python_inside_maya

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