To my knowledge, Maya intercepts incoming commands as mel,
irregardless of send methodology.  You can send any type of data you
want to Maya over the socket... but Maya will expect it to be mel when
it receives it.  I've not used MayaPad, but maybe it does something
similar to what I do to work around this issue.   Goes more or less
like this:

Open command port in Maya.
In external app connect to that socket, save python code out as
temp.py file.
Ping Maya through command port to exec on temp.py.

I do this via the API of my IDE:  I can query what is hilighted, save
that out as temp.py, and then have Maya execute it... lets me bypass
the Maya script editor entirely.
As an aside:  While you can open a socket with both mel and Python...
I've found that no matter what I do, if I open a socket with Python,
the above solution won't work.. I have to open it with mel.
Frustrating.

On Feb 1, 6:27 am, Jo Jürgens <[email protected]> wrote:
> MayaPad does just that. Its a wxPython Python editor that can send commands
> to Maya. Maybe you can copy the way its done there
>
> http://code.google.com/p/mayapad/
>
> On Mon, Feb 1, 2010 at 9:05 AM, Shaun Friedberg 
> <[email protected]>wrote:
>
> >  Right, perhaps I miss-spoke…
>
> > I use Python to open a socket and then send Mel code.
>
> > My question is does anyone know how to send Python code instead of Mel…
>

-- 
http://groups.google.com/group/python_inside_maya

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