here's a quick and dirty way: import socket import re
stringOPy = """ print "howdy" class X(): def __init__(self): print "in X.__init__" x = X()""" stringOPy = stringOPy.replace('"','\\"') stringOPy = re.sub("\n","\\\\n",stringOPy) print stringOPy HOST = 'localhost' PORT = 7720 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((HOST, PORT)) s.send("python(\""+ stringOPy + "\")"+ "\n") s.close() On Feb 1, 11:34 am, AK Eric <warp...@sbcglobal.net> wrote: > To my knowledge, Maya intercepts incoming commands as mel, > irregardless of send methodology. You can send any type of data you > want to Maya over the socket... but Maya will expect it to be mel when > it receives it. I've not used MayaPad, but maybe it does something > similar to what I do to work around this issue. Goes more or less > like this: > > Open command port in Maya. > In external app connect to that socket, save python code out as > temp.py file. > Ping Maya through command port to exec on temp.py. > > I do this via the API of my IDE: I can query what is hilighted, save > that out as temp.py, and then have Maya execute it... lets me bypass > the Maya script editor entirely. > As an aside: While you can open a socket with both mel and Python... > I've found that no matter what I do, if I open a socket with Python, > the above solution won't work.. I have to open it with mel. > Frustrating. > > On Feb 1, 6:27 am, Jo Jürgens <jojurg...@gmail.com> wrote: > > > MayaPad does just that. Its a wxPython Python editor that can send commands > > to Maya. Maybe you can copy the way its done there > > >http://code.google.com/p/mayapad/ > > > On Mon, Feb 1, 2010 at 9:05 AM, Shaun Friedberg > > <sh...@pyrokinesis.co.nz>wrote: > > > > Right, perhaps I miss-spoke… > > > > I use Python to open a socket and then send Mel code. > > > > My question is does anyone know how to send Python code instead of Mel… > > -- http://groups.google.com/group/python_inside_maya