Yes congratulation! It is so nice to see such an ambitious project being embraced by Autodesk and incorparated in the product. Also kudos to Autodesk for leaving it open source.
It's a shame that I need to work less and less with Maya these days :( The studio is using Softimage and switching to Houdini for effects. But I will continue to follow pymel closely. Grats again! -- Sylvain Berger Pipeline TD Modus FX On Wed, Mar 10, 2010 at 6:05 AM, Byron <[email protected]> wrote: > Does that mean in future you just have to do a plain: > from pymel.all import * > and it will be there without actually installing anything ? > Or will it be loaded by default ? > > Thanks, > Sebastian > > On Mar 9, 11:14 pm, Chad Dombrova <[email protected]> wrote: > > By now you may have seen the announcements for Maya 2011. It's my > pleasure > > to tell you that the rumors are true: PyMEL will be shipped with Maya, > right > > alongside the maya python package. Those of you still sitting on the > fence > > can now safely get off :) > > > > PyMEL is still open source and will stay that way. the PyMEL team > > is responsible for delivering a stable version of PyMEL to Autodesk for > each > > release, and PyMEL's unit test suite is now run as part of Maya's testing > > framework, so if Autodesk makes a change that break something, we'll all > > know about it. > > > > The version of PyMEL included with 2011 will be 1.0.0, but we will still > be > > doing point releases that you can install over top of the pre-installed > > version in the usual ways. we actually have a 1.0.1 with fixes discovered > > since the 2011 code freeze that we'll release shortly. the current set > of > > installation instructions should work across all versions, including > 2011. > > those of you who have tested 1.0 now have some insight into why the > > installation became more complex: pymel 1.0 comes with modifications to > the > > maya package that are now standard with 2011, but which need to be > installed > > for prior versions of Maya. > > > > the official repo for PyMEL is now on github: > http://github.com/LumaPictures/pymel > > git and github are a great way for various users and studios to > collaborate > > on this project. if you go to "network" you can already see we have > several > > users who have forked the pymel project and put in their own features and > > bug fixes, which we then review and pull in to the main repo (andrew, > i'll > > get to yours soon, i swear!). I hope that you and your studio will do the > > same. > > > > the official homepage and issue tracker for PyMEL is still googlecode: > http://code.google.com/p/pymel/ > > > > i know this isn't an academy award or anything, but i want to say thanks > to > > all those who have aided in pymel's development -- Olivier Renouard, Ofer > > Koren, Paul Molodowitch, Ian Jones, and Andrew Gerard -- and to all the > > hard-core users out there who have been singing its praises, and also to > the > > folks at Autodesk, especially John Creson and Chris Grebeldinger who have > > been cheering for PyMEL for awhile now. > > > > -chad > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
