congratulations...

2010/3/10 Sylvain Berger <[email protected]>

> Yes congratulation! It is so nice to see such an ambitious project being
> embraced by Autodesk and incorparated in the product.
> Also kudos to Autodesk for leaving it open source.
>
> It's a shame that I need to work less and less with Maya these days :(  The
> studio is using Softimage and switching to Houdini for effects.
> But I will continue to follow pymel closely.
>
> Grats again!
>
> --
> Sylvain Berger
> Pipeline TD
> Modus FX
>
>
>
>
> On Wed, Mar 10, 2010 at 6:05 AM, Byron <[email protected]> wrote:
>
>> Does that mean in future you just have to do a plain:
>> from pymel.all import *
>> and it will be there without actually installing anything ?
>> Or will it be loaded by default ?
>>
>> Thanks,
>> Sebastian
>>
>> On Mar 9, 11:14 pm, Chad Dombrova <[email protected]> wrote:
>> > By now you may have seen the announcements for Maya 2011.  It's my
>> pleasure
>> > to tell you that the rumors are true: PyMEL will be shipped with Maya,
>> right
>> > alongside the maya python package.  Those of you still sitting on the
>> fence
>> > can now safely get off  :)
>> >
>> > PyMEL is still open source and will stay that way.  the PyMEL team
>> > is responsible for delivering a stable version of PyMEL to Autodesk for
>> each
>> > release, and PyMEL's unit test suite is now run as part of Maya's
>> testing
>> > framework, so if Autodesk makes a change that break something, we'll all
>> > know about it.
>> >
>> > The version of PyMEL included with 2011 will be 1.0.0, but we will still
>> be
>> > doing point releases that you can install over top of the pre-installed
>> > version in the usual ways. we actually have a 1.0.1 with fixes
>> discovered
>> > since the 2011 code freeze that we'll release shortly.  the current set
>> of
>> > installation instructions should work across all versions, including
>> 2011.
>> >  those of you who have tested 1.0 now have some insight into why the
>> > installation became more complex:  pymel 1.0 comes with modifications to
>> the
>> > maya package that are now standard with 2011, but which need to be
>> installed
>> > for prior versions of Maya.
>> >
>> > the official repo for PyMEL is now on github:
>> http://github.com/LumaPictures/pymel
>> > git and github are a great way for various users and studios to
>> collaborate
>> > on this project.  if you go to "network" you can already see we have
>> several
>> > users who have forked the pymel project and put in their own features
>> and
>> > bug fixes, which we then review and pull in to the main repo (andrew,
>> i'll
>> > get to yours soon, i swear!). I hope that you and your studio will do
>> the
>> > same.
>> >
>> > the official homepage and issue tracker for PyMEL is still googlecode:
>> http://code.google.com/p/pymel/
>> >
>> > i know this isn't an academy award or anything, but i want to say thanks
>> to
>> > all those who have aided in pymel's development -- Olivier Renouard,
>> Ofer
>> > Koren, Paul Molodowitch, Ian Jones, and Andrew Gerard -- and to all the
>> > hard-core users out there who have been singing its praises, and also to
>> the
>> > folks at Autodesk, especially John Creson and Chris Grebeldinger who
>> have
>> > been cheering for PyMEL for awhile now.
>> >
>> > -chad
>>
>> --
>> http://groups.google.com/group/python_inside_maya
>>
>
>  --
> http://groups.google.com/group/python_inside_maya
>

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