congratulations... 2010/3/10 Sylvain Berger <[email protected]>
> Yes congratulation! It is so nice to see such an ambitious project being > embraced by Autodesk and incorparated in the product. > Also kudos to Autodesk for leaving it open source. > > It's a shame that I need to work less and less with Maya these days :( The > studio is using Softimage and switching to Houdini for effects. > But I will continue to follow pymel closely. > > Grats again! > > -- > Sylvain Berger > Pipeline TD > Modus FX > > > > > On Wed, Mar 10, 2010 at 6:05 AM, Byron <[email protected]> wrote: > >> Does that mean in future you just have to do a plain: >> from pymel.all import * >> and it will be there without actually installing anything ? >> Or will it be loaded by default ? >> >> Thanks, >> Sebastian >> >> On Mar 9, 11:14 pm, Chad Dombrova <[email protected]> wrote: >> > By now you may have seen the announcements for Maya 2011. It's my >> pleasure >> > to tell you that the rumors are true: PyMEL will be shipped with Maya, >> right >> > alongside the maya python package. Those of you still sitting on the >> fence >> > can now safely get off :) >> > >> > PyMEL is still open source and will stay that way. the PyMEL team >> > is responsible for delivering a stable version of PyMEL to Autodesk for >> each >> > release, and PyMEL's unit test suite is now run as part of Maya's >> testing >> > framework, so if Autodesk makes a change that break something, we'll all >> > know about it. >> > >> > The version of PyMEL included with 2011 will be 1.0.0, but we will still >> be >> > doing point releases that you can install over top of the pre-installed >> > version in the usual ways. we actually have a 1.0.1 with fixes >> discovered >> > since the 2011 code freeze that we'll release shortly. the current set >> of >> > installation instructions should work across all versions, including >> 2011. >> > those of you who have tested 1.0 now have some insight into why the >> > installation became more complex: pymel 1.0 comes with modifications to >> the >> > maya package that are now standard with 2011, but which need to be >> installed >> > for prior versions of Maya. >> > >> > the official repo for PyMEL is now on github: >> http://github.com/LumaPictures/pymel >> > git and github are a great way for various users and studios to >> collaborate >> > on this project. if you go to "network" you can already see we have >> several >> > users who have forked the pymel project and put in their own features >> and >> > bug fixes, which we then review and pull in to the main repo (andrew, >> i'll >> > get to yours soon, i swear!). I hope that you and your studio will do >> the >> > same. >> > >> > the official homepage and issue tracker for PyMEL is still googlecode: >> http://code.google.com/p/pymel/ >> > >> > i know this isn't an academy award or anything, but i want to say thanks >> to >> > all those who have aided in pymel's development -- Olivier Renouard, >> Ofer >> > Koren, Paul Molodowitch, Ian Jones, and Andrew Gerard -- and to all the >> > hard-core users out there who have been singing its praises, and also to >> the >> > folks at Autodesk, especially John Creson and Chris Grebeldinger who >> have >> > been cheering for PyMEL for awhile now. >> > >> > -chad >> >> -- >> http://groups.google.com/group/python_inside_maya >> > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
