we posted a bug for this on your behalf.  we'll be looking into it.

-chad


On Mar 8, 2010, at 8:36 AM, Mark Visser wrote:

> When Maya is loaded, there is no MayaMuscle menu, even though the
> plugin is loaded. The workaround is to unload, then reload the plugin.
> Any idea why this happens? We force loading of the MayaMuscle plugin
> in userSetup.mel.
> 
> Unloading the plugin causes a pymel exception to be raised:
> 
> // pymel.core : Removing commands: cMuscleAbout, cMuscleWeight,
> cMuscleQuery, cMuscleBindSticky, cMuscleRelaxSetup, cMuscleSplineBind,
> cMuscleCache, cMuscleWeightSave, cMuscleWeightMirror,
> cMuscleCompIndex, cMuscleWeightDefault, cMuscleSimulate,
> cMuscleRayIntersect, cMuscleWeightPrune //
> // Error: file: /opt/Maya-2009.0-452_sp1//scripts/others/pluginWin.mel
> line 1246: 'dictproxy' object has no attribute 'pop'
> # Traceback (most recent call last):
> #   File "/dfs1/net/studio/noarch/free/maya2009/lib/python/pymel-1.0.0-
> py2.5.egg/pymel/core/__init__.py", line 180, in _pluginUnloaded
> #     _factories.removePyNode( nodetypes, node )
> #   File "/dfs1/net/studio/noarch/free/maya2009/lib/python/pymel-1.0.0-
> py2.5.egg/pymel/internal/factories.py", line 2792, in removePyNode
> #     dynModule.__class__.__dict__.pop(pyNodeTypeName,None)
> # AttributeError: 'dictproxy' object has no attribute 'pop' //
> // Warning: file: /opt/Maya-2009.0-452_sp1//scripts/others/
> pluginWin.mel line 1246: Failed to call script callback //
> 
> -- 
> http://groups.google.com/group/python_inside_maya

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